Dark Souls 3 Crescent Moon Sword
Crescent Moon Sword | |||||||||||||||||||
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| 78 | 40 | |||||||||||||||||
| 78 |
| 30 | ||||||||||||||||
| - |
| 25 | ||||||||||||||||
| - | 25 | |||||||||||||||||
| - |
| thirty | ||||||||||||||||
| 100 | 25 | |||||||||||||||||
two.5 |
| 70 | |||||||||||||||||
Requirements & Bonus | |||||||||||||||||||
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- | C | D | - | ||||||||||||||||
10 | 16 | - | - | ||||||||||||||||
Curved Sword | Slash | ||||||||||||||||||
Crescent Blade | 15 |
Crescent Moon Sword is a Weapon in Dark Souls three.
Ringfinger Leonhard's weapon of pick, a type of shotel imbued with the power of the moon.
Leonhard set out on a journeying of rebirth, simply decided instead to serve the goddess every bit a knight, and inherited this weapon.
Skill: Crescent Blade
Assume a wide stance and burn off crescent moon blades.
Notes and Tips:
- Cannot be Infused nor Buffed.
- Upgrades with Titanite Scale.
- Has no Strength scaling.
- Was given Intelligence scaling and lowered Dexterity scaling in regulation one.09. Before said update, the stats were an East in Strength and an A in Dexterity.
- Has innate shield pierce: 65% on heavy set on, 45% on the slash from the weapon skill, 15% on all other attacks.
- Due to the natural synergy betwixt dex and int, this can exist a powerful self defense tool for a sorcery caster.
Softcaps & Scaling:
- 10/16/vii = 311 AR = Base Stats
- x/xl/vii = 370 AR = Dex Softcap
- x/16/twoscore = 353 AR = Int Softcap
- 10/twoscore/40 = 412 AR = Combined Softcaps
- After Softcaps it gets less than 2 AR per level
- Dex/Int Weapon
- Gains more than from Dex than Int
Location/Where to Find
- Dropped by Ringfinger Leonhard if killed afterward using the Black Eye Orb in Anor Londo, subsequently defeating Aldrich, going up ane of the elevators in the back of the dominate arena, so entering the large bedroom. Does not driblet if you kill him without meeting these weather (for instance, killing him at Firelink Shrine).
Moveset and Videos:
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- Crescent Moon Sword moveset
- ??
Crescent Moon Sword Upgrade Table
Requires transposed reinforcement, totalling ?? souls and ?? titanite scales.
Attack ValuesBonus | Parameter Bonus | Auxiliary Effects | Damage Reduction (%) | ||||||||||||||
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Regular | 78 | 78 | - | - | - | - | C | D | - | - | - | - | 40 | thirty | 25 | 25 | 30 |
Regular +1 | 90 | 90 | - | - | - | - | C | D | - | - | - | - | 40 | xxx | 25 | 25 | 30 |
Regular +two | 103 | 103 | - | - | - | - | C | D | - | - | - | - | 40 | xxx | 25 | 25 | xxx |
Regular +3 | 116 | 116 | - | - | - | - | C | D | - | - | - | - | 40 | 30 | 25 | 25 | thirty |
Regular +4 | 129 | 129 | - | - | - | - | C | D | - | - | - | - | 40 | 30 | 25 | 25 | 30 |
Regular +five | 142 | 142 | - | - | - | - | C | D | - | - | - | - | 40 | 30 | 25 | 25 | 30 |
Table Key
Parameter Bonus : Forcefulness, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier practical to the [Attack: stat]. Scaling quality is from highest to lowest as follows: S/A/B/C/D/E.The college the player's [Str, Dex, Mag, Burn down, Low-cal] stat, the higher the [Assail Bonus: Stat] is (found on the actor status screen). The higher the scaling alphabetic character, the college the percent multiplier applied to the [Assail: Stat].This resulting bonus damage is added to the base physical harm of the weapon and is shown in the equipment screen in blue numbers as a "+ X".
Immovability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. When an items durability is depression, a message will come up proverb "Weapon At Risk!" at this point the weapon does not perform at it's best.
Weight: How much the particular weights when equipped.
Stability: How well the actor keeps stance after existence hitting
Attack Type: Defines what kind of swing set the weapon has: Regular(R), Thrust(T), Slash(Sl), Strike(St)
Source: https://darksouls3.wiki.fextralife.com/Crescent+Moon+Sword
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